Kroder wrote:
Schirf wrote:
Now that we're off topic...
I think a better solution would be to up all input requirements x4 (including the fuel) and the output by x4. Thus, the production per raw and cost per item wouldn't change, but the process would take 1/4th of the current time to produce a stack of 20.
Or this could be saved for the advanced provisioning books, which could be "big batch" recipies able to make many items using the above formula.
Message Edited by Schirf on 02-16-2005 10:37 AM
That would be a way to boost output speed, yes.
But, if you think it through, that would put a demand on the players who go out and gather the harvestables for the provisioners. Many provisioners do not do this themselves due to the time factior involved, gathering food items is also nearly prohibitive due to the time required to do so.
Provisioners, to put it simply, would need 4 times as many gathered resources. This would, very likely, cause the prices of harvested goods to skyrocket. Provisioners who gathered for themselves would find nodes few, and far between. The cash cow would not be provisioners, but those doing the gathering for them. Prices would be unlikely to fall as a result.
The increase in supply would be strangled by the new bottleneck of relatively low amount of gathered resources.
Not to mention, if this was put into books, they would be hideously expensive. The trend has been, it seems with these books, to think the artisan class that uses them can afford ridiculous prices to get them.
The gatherers, for better or worse, have always been the ones who start trends with pricing.
Ok... this is silly now. I put up a reasonable, and thought out, reply to someones post, and I get one starred for my efforts? I'm sorry people, but if you guys cannot stand the sight of constructive, non-inflammatory criticism, you need to go to a website that hosts flame wars.