Gallenite wrote:
Our plans for Betrayal work out like this.
1) The betrayal path and level range in which you can betray your home town remain the same as they are today.
2) The quest does change slightly at the end. If you are a non-native class in your new town, the end of the qust will also change your class to its opposite-aligned counterpart. At that point, you are a person of the new class with Apprentice I abilities.
Later, as we expand the definition and role of Factions in the cities, we may be exploring the idea of faction-based betrayal that supports city betrayal at all levels. However, we will definitely not be including that in this initial rollout of 1-20 class progression.
We'd change to Ranger if we betrayed under the new system.