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Unread 01-20-2006, 12:23 PM   #12
Merkad

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Join Date: Dec 2004
Posts: 246
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Not that I am on a crusade defending Rangers or anything, but I would like to state my thoughts.Rangers are not the Warlock of Sorcerer's. We have three AEs, Natural Selection, 1 min timer - Thorny Trap, 2 min timer - Storm of Arrows, 3 min timer. Every other skill we have is single target.True, Rangers can fight away from melee range, and often do. Though optimal range for us is actually about the 10m range (because there we can use elude, and all or melee attacks while bow attacks are refreshing). Granted, for you guys, you really need to be close to do your damage, no arguement there. Just saying a Ranger who stays back all the time is not fighting as best as they can.Regarding the proc rate, you are right, with longbows we are proc machines, but where you are wrong is your want to have that lowered/yours to match it. The reason why is *sans* AE you guys are not that far below us DPS wise. If you lowered our proc rate, which as stated before, amounts to 50%+ of our dps, it would not only throw Rangers out of the top DPS slot, but out of tier 1. If you raised yours to match ours then you guys would just take number one by a healthy margin. Maybe a slight increase modifier for your class? I agree, you guys should have a slight bit more DPS to make it more even, and something to help mitigate AEs to allow you to do it more often.Regarding buffs. Currently, Haste and +DPS are not really that beneficial to Rangers, but they are huge to you guys. Ranger DPS is based on CA damage, and procs. Haste and +DPS are things that affect auto attack damge, which we do very little of. The buffs we need are +proc and +str/int. Obviously, you guys get more out of the buffs than us, unless, as always, it is an AE fight.@Zodian - Though I said I am not really trying to defend Rangers very much, I cannot but help to think ill of this post. So my question to you is this.. Why does DPS cost so much more Utlity than Tanking or Healing? The best Tanks and Healers in game gets lots of Utility, but the better DPS you are, the less you have, until you arrive at the Ranger's class. I can debuff defense by 36, parry/deflection by 45 and heat 1200ish & magic 900ish (those two don't stack). That is all unless I buy debuff poisons. I can buff your runspeed by 16%. That is all. And I can evac (which is virtually never used except as a means for travel). All Tanks and Healers can do much more than that, and are just as needed to win. True, DPS stacks better, but wisely mixing classes is better still (amends/assauge/flower song/procs to reach max DPS, debuffs/buffs for better hits by the DPS) and this is just on the offensive side, then you can add into the mix their defensive buffs. And lest I forget, why can a berserker do such good AE damage (surely, they are not t4 dps there)? It is hard to top them when they rampage/open wounds. I cannot think of any situation where I can out tank one (or come close).The final re iteration.. I do think Assassins could use a slight (slight, not major like alot of you seem to think) increase in dps/proc rate. I also think you should be able to cast Murderous Design raid wide so you can have proper de aggro. And finally, a way to deal with the AE situation (which, if it ever gets done, will probbaly be on SOE's side with mob skill make up (like PPR))Merkades, 60th ranger.Siege, Najena.
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