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Unread 10-26-2005, 06:22 PM   #163
SmEaGoLLuM

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Join Date: Jan 2005
Posts: 389
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Meant to post it here. Just a letter a friend used for a /feedback that he wanted me to add here. Dear SOE, There are some serious issues with the asssassin dps currently. There are issues with so many skills requiring stealth resulting in long cast times and not enough stealth and also huge recast times and damage is simply very low for a tier 1 dps class. They are currently not functioning as a tier 1 dps class, they are tier 3 currently at best. Almost all the main assassin damage attacks require stealth which results in huge cast times which is not characteristic of a scout and there are positioning issues and issues resulting in stealth breaking and ending up not even getting the stealth, from the mob AE and even the bug which bas been around for months. If we look at the wizard class for example, not even looking at the all their other benefits for the group like mez, power xfer, group buffs, debuffs, they have evac just like us. Ok they have all that in addition their ice comet is 45 sec recast, out assassinate is 15 min recast, their ball of incineration is 9 sec recast, our deathly blade is 5 mins recast, their sunstrike is 3 sec recast, our gorestrike is 1 min recast. Do you see the disparity there? To top that off, even the furies storm spell which can get to master2 does 1250-2100 exactlly the same as the assassins gorestrike at master2 also. So both are at master2 and all this is comparing the same str and intel, but guess what, the gorestrike is 1 min recast, the storm spell is 15 sec recast. A priest's nuke is superior to one of our big backstabs at master2.  Gorestrike also requires stealth. Did the devs just test each class from fighting one encounter and that's it, and did not look to recast timers and just thought up some recast numbers that they thought were approriate for that spell/art? Please don't give me crap about the sustained dps we do currently, yes we do have it but summoner's have many times our sustained dps from their pets and they are a tier 2 dps class. In fact, summoners, sorcs, rogues, bruisers, rangers currently outdamage assassins on average by a large margin. Rangers are where they should be but the evil representitive of the predator is many many steps down the ladder currently. This is parsing both good and average players. Not only that, the assassins barely does more dps than some other fighters. The class role is at stake with them not acting at all as a tier 1 dps class. Namely, I would suggest staggering blow do more initial damage, insidious wound needs to do more initial damage also and reduce the duration dot and make each tick do more, and oozing wound should tick faster also, as in have higher dmg ticks but less ticks, it should be 16 sec dot so its termination effect actually has a chance to go off. Freezing strike line needs to do slightly more damage, gorestrike needs to be on a 30 sec recast and do slightly more damage, deathly blade needs to be on a 1 min recast. I would like to say that garrote is the most worthless spell we have, not only does it require stealth it does about 250 dmg at adept3. This is sickening for a tier 1 dps class. The damage on it should be magnitudes higher than it currently is. Assassinate needs to be on a 3 min recast.  Out of all the dps classes, both tier 1 and tier 2 we have the worst aes of them all. We have positioning issues, both aes requiring stealth and they are ALWAYS broken from mob ae or the stupid bug that will probably never be fixed. And they have huge cast times for their miniscule damage. And why does massacre have to only hit the mobs in front? Murderer's assault needs do tick faster and do more dmg per tick, also a slight dmg increase on the initial damage and should be 1 sec cast or 1.5 sec cast at the most. Massacre needs do hit all mobs around the assassin and should be 2 sec cast. Our surveil line needs to be 10 sec recast and instant cast. Fel shot and spitting asp both need to be 1 sec cast and spitting asp made able to be used while flanking, and whoever thought of the damage numbers on assailing blast and contrived weapon I salute you. Both of these need to do multitudes more damage and contrived weapon needs to be 1 sec cast also. Whirling blades needs to be a 30% proc just like all the other pred and rogue procs, why do assassins get the shaft here? Also it should give a str bonus. Exposing mark is currently useless like garrote and contrived weapon, it should be made better in some way but I cannot think of any way other than increase its proc rate and damage. Brutal focus needs to have a shorter recast or made to last 1min 12 secs. Lasting 36s and recast of 5 min is not right, and many of these kind of spells post revamp were made to be more useful with shorter recast and longer duration, apparently they missed our focus line. Only with many of these changes will assassins be more in line as a tier 1 dps class for goodness sakes. If you guys are looking hard, look harder please, look at the assassin class at every angle, from long fights to short fights, to slow pulls to fast pulls, from having lots of mobs meant for ae to a single mob. Just look at the assassin class and say to yourself we have a problem and must look into this thoroughly and carefully. Thank you for reading.

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