Thread: Bad Theory
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Unread 03-31-2005, 04:06 AM   #6
Mordock of the Highwynd

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Tataline wrote:
EQLive had a threat modifier on agro from damage delt. A warrior hitting a mob for 100pts of damage would generate more agro than a bard hitting a mob for 100pts of damage, for example. There is probably something similar going on in EQ2, but to what extent I don't know.


If this is the case, then the solution seems way easy to me.  You design damage tanks to do 60% of the damage of a DPS class and make their damage count for more agro.  You can give them a couple of long timer, decent attacks that get them up to the 60%.
 
This can't be that hard . . .
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