Tataline wrote:
EQLive had a threat modifier on agro from damage delt. A warrior hitting a mob for 100pts of damage would generate more agro than a bard hitting a mob for 100pts of damage, for example. There is probably something similar going on in EQ2, but to what extent I don't know.
If this is the case, then the solution seems way easy to me. You design damage tanks to do 60% of the damage of a DPS class and make their damage count for more agro. You can give them a couple of long timer, decent attacks that get them up to the 60%.
This can't be that hard . . .