Ok, I want to explain my thinking and a summary on why I did this.. My first thing is, the harder I button mash the less dps I seem to do when I try hard to get my best, I end up being the bottom. Effort should equal damage, unfortunatly the way our skills our set it doesnt allow for that. Second, I want to mention that peak dps in raids for rangers is 1400, assassins 2000, wizards 2000. The way I did this is so that people can start from the top and read there way down to how I got my answers. I took each and every damage art and added the totals, then categorized the totals then compared the total damages. Then, I went down to cast times to see the diffrence. If we were ballanced these things would equal themselves out. Like, if there is 50% less damage in the total damages there should be a 50% faster time to cast inorder to get equal damage.Ranger 25851 38378 72420Assassin 28296 47624 63671 ---- 2445(assa) 9246(assa) 8749(rng)In theroy these totals are ballanced, one will jump ontop of another. This is with snipers shot, decapitate, and mark excluded.With mark--Ranger 25851 38378 72420Assassin 32101 51429 67476 --- --- --- 6250 89807 4944This is with mark, to give a greater handle on where assassins actually are, unfortunatly the likely hood of an assassin doing max damage with mark in a group or solo setting is slim, so I have chosen to seperate these.Ranger 14.4|20.5 18.8|26.5 31.8|45.5Asssassin 8.8(10.7) 12.6(17.4) 22.6(30.5)(all abilities included) ---- --- 5.6s 38%diff 6.2s(32% diff) 9.2(2
3.7 26% 1.4 7.4% 1.3 4.1When I say all abilities included snipers shot is still taken out of here.. The first number is poise on both ends, the second is without poise. ON the second number after the | is without poise. Now, first diffrence in numbers is with both classes with poise, the second diffrence in numbers is rangers with poise assassins without poise. So this is showing that even though rangers are getting aa's, these aa's are just to put a ranger with an assassin who doesnt have any aa's.. What needs to be changed, is all our frontal melee abilities need to be changed and boosted to start with - shocking thrust, rip, lunging joust. And then another small boost to either recasts, or damage to archery abilities. And a large increase in the ability snaring shot. It should be easy for a ranger to achieve 1k dps without influence of other classes. The way things should be, the harder I button mash the higher my damage should go.I was talking to sokolov on the phone the other day, the main thing he dident seem to understand is why I did things in a set time with damage, mathimatical time on the second part. The reasoning for that, is that there is a diffrence in that time I cant say that all abilities used will add up to 30 seconds for the first interval, and then 1 min for the next. The amount of time passed to use all the abilities once is diffrent between the two of them so I cannot give st intervals. What I can do however, is add both times up. Then add or subtract them from the total damages from the percentage of the time diffrence. The shorter the time diffrence, the less diffrence in damage, the greater the time diffrence the greater the diffrence in damage. So if I had 600 damage in 1 minute, and then 610 damage in a minute 10. Both would even out to 600.
Ranger
--- Archery--- 30s 1m Amazing shot(1m) 1515 -- (crit) (1969) -- 3938 Counfounding arrow(30s) 1249 2872 (crit) (1623) --- 4495 Culling of the Weak(1m) 1832 -- (crit) (2381) -- 4762 Devitalizing Arrow(1m 1581 -- 4110(crit) (2055) Precise shot(20s) 882 2028 I (crit) (1146) -- 3174 Tripple volly(1m) 2412 -- (crit) (3135) -- 6270 ----- Sub total 9471 -Focusaim- 12312 14440 39061
Snaring shot (10s) 533 1599 3198 Vieled Fire(1m 30s) 3886 -- -- --- Subtotal 16731 19925 42259(above ranged abilities with crits included) ---
Melee Arrow Rip(20s) 802 1604 2406Emberstrike(10s) 1181 3543 7086Longblade(10s) 852 2556 5112Lunging Joust(20s) 815 1630 2445Rangers blade(1m) 2754 -- 5508Shocking Thrust(10s) 588 1764 3348 --- Subtotal 6992 16325 25905
Dot Mortal Reminder (30s) 2128 --- 4256 Hawkdive - No actual figures. --- Subtotal 2128 --- 4256
Area of effect Rain of arrows (2min) 4336 --- ---(4targets) 17344(8targets) 34688 Selection(1min) 1705 --- 3410(4targets) 6820 -- 13630-8targets- 13640 --- 27280--- Subtotal 6041 --- 7746(4 targets) 24164 --- 30974(8 targets) 48328 --- 61968--- Snipers shot 9224 ---
-------------------------------------------Total 25851 With crit+snipers ---
Assassin -- Range -- Assasiling Blast(20s) 882 1764 2646Contrived Weapon(20s) 902 1804 2706Neck shot(1m) 2492 -- 4984Spitting asp(1m) 2016 -- 4032 --- Subtotal 6292 3568 14368---
DoTs Deadly Wound(20s)(24d) 1431 2862 4293Flowing Wound(30s)24d) 2063 4126 6189Scraping Blow(10s)(12d) 713 2139 4278 --- Subtotal 4207 9127 14760---
--- Melee --- Crippling strike(1m) 1604 -- 3208Eviscerate(1m) 2754 -- 5508Finishing blow(45s) 1504 -- 3008Freezing strike(1m) 1672 -- 3344Jugular(1m) 1957 -- 3914Killing Blade(2m) 6335 -- --Masked attack(10s) 852 2556 5112Puncture Blade(10s) 1299 3897 7794---Subtotal 17977 24430 38223---
AE's Slaughtersault(1m) 1876 --- 3752(4 Targets) 7504 --- 15008(8 Targets) 15005 --- 300016 Cloaked Assault(30s)12d) 2312 4624 6936(4 Targets) 9248 18496 27744(8 Targets) 18496 36992 55488 --- Subtotal 4188 6936 10688(4targets) 16752 35248 42752(8targets) 33504 70493 355504
--- Misc --- Decapitate(10m) 14454(excluded) Malignant Mark(30s) 3805(excluded)
------------------------- Total 28296----------Comparison of totals ---- ---Range ---Ranger 16731 19925 42259Assassin 6292 9860 14368 --- -- --- 10439(rang) 10065(rng) 27891(rng)--- Melee---Ranger 6992 16325 25905Assassin 17977 24430 38223 -- --- -- 10985(assa) 8105(assa) 12318(assa)---DoT's --- Ranger 2128 2128 4256Assassin 4207 13334 14760 --- --- --- 2079(assa) 11206(assa) 10504(assa)---AoE's(single target) ---Ranger 6041 6041 7746Assassin 4188 6936 10688 ---- --- --- 1853(ranger) 895(assa) 2942(assa)------------------- Total Diffrence(AE's excluded and misc excluded)--------------- Ranger 25851 38378 72420Assassin 28296 47624 63671 ---- 2445(assa) 9246(assa) 8749(rng) With mark--Ranger 25851 38378 72420Assassin 32101 51429 67476 --- --- --- 6250 89807 4944
-----------------------------------------------------------------------------------------------------------------------------------------------------------------Actuall Cast times involved------------------------------ IAmazing shot 1.1(1.5) 1 1.1 2 2.2Arrow rip 0.3(.5) 2 0.6 3 0.9Confounding Arrow 0.7(1) 2 1.4 3 2.1Culling of the Weak 1.1(1.5) 1 1.1 2 2.2Emberstrike 0.3(.5) 3 0.9 6 1.8Devitalizing arrow 1.1(1.5) 1 1.1 2 2.2Longblade 0.3(.5) 3 0.9 6 1.8Lunging joust 0.3(.5) 2 0.6 3 0.9Mortal Reminder 0.3(.5) 1 0.3 3 0.9Precise shot 0.7(1) 2 1.4 3 2.1 <---(stupid mistake)Rain of arrows 1.4(2) 1 1.4 1 1.4Rangers blade 0.3(.5) 1 0.3 2 0.6Selection 2.2(3) 1 2.2 2 4.4Shocking thrust 0.3(.5) 3 0.9 6 1.8Snipers shot 3.7(5) 1 -- --Tripple Volley 1.1(1.5) 1 1.1 2 2.2Vield fire 2.2(3) 1 2.2 1 2.2Focus aim 0.7(1) 1 0.7 2 1.4 --- 14.4(20.5) 18.8(26.5) 31.1(45.5) --- 18.1(25.5)(with snipers shot) --- Assailing blast 0.7(1) 2 1.4(2) 3 2.1(3) Cloaked assault 0.7(1) 1 0.7(1) 2 1.4(2)Contrived Weapon 0.7(1) 2 1.4(2) 3 2.1(3)Crippling strike 0.3(.5) 1 0.3(.5) 2 0.6(1)Deadly wound 0.3(.5) 2 0.6(1) 3 0.9(1.5)Eviscerate 0.3(.5) 1 0.3(.5) 2 0.6(1)Finishing blow 0.3(.5) 1 0.3(.5) 2 0.6(1)Flowing wound 0.3(.5) 2 0.6(1) 3 0.9(1.5)Freezing strike 0.3(.5) 1 0.3(.5) 2 0.6(1)Jugular 0.3(.5) 1 0.3(.5) 2 0.6(1)Malignant mark 0.1(.2) 2 0.2(.4) 3 0.4(0.6)Killing blade 0.3(.5) 1 0.3(.5) 1 0.3(.5)Masked attack 0.3(.5) 3 0.9(1.5) 6 1.8(3)Neck shot 1.4(2) 1 1.4(2) 2 2.8(4)Puncture blade 0.3(.5) 3 0.9(1.5) 6 1.8(3)Slaughtersault 1.1(1.5) 2 2.2(3) 3 3.3(4.5)Spitting asp 1.1(1.5) 1 1.1(1.5) 2 2.2(3)Scrapping blow 0.3(.5) 3 0.9(1.5) 6 1.8(3) --- 9.1 12.6 22.6 ---Ranger 14.4|20.5 18.8|26.5 31.8|45.5Asssassin 8.8(10.7) 12.6(17.4) 22.6(30.5)(all abilities included) ---- --- 5.6s 38%diff 6.2s(32% diff) 9.2(2
3.7 26% 1.4 7.4% 1.3 4.1%
Lets take the base cast times, then add it to the totals of the first total to the ranger total in casttime.(assuming both have poise)Ranger 18612 26097 52142 Assassin 32101 51429 67476 --- --- --- 13489 25332 15334
You can also use this to make a pattern, there is only one change here and thats at the 2-4 min mark with the assassins killing blade. You will see the longer the fight is, the bigger the gap is.. I also wish to point out that 6292(assa dot) + 17977(assa melee) = 24269. And Ranger ranged 16731.24269 - 16731 = 7538 diffrence. To dispell any myths about rangers being able to maintain ranged dps and stay on the top of there game.I want everyone to remember.. That these values should be similar to similar damage even without poise.. Poise should be a bonus, not bringing a 50 aa'd ranger to a 0 aa'd assassin. The problem isent in our AA's. It is in our class basics. No more editing, additions, tweaks, you name it to this. If you want to expand it, do at your own time. I just wanted to write this out to show there is a problem and where it lies. And if this thread gets locked for any reason IE: flamming, dev trying to do a "cover up", insaulting assassins or ranger, etc.. I will do my best to annoy you!All credit for this goes to Mortred on the Befallen server.(Person posting this)
Message Edited by LoreLady on 07-18-2006 09:22 AM- Found a mistake in cast times, total time is lowered by .7.. - I likely was looking at number of times or hit the wrong button etc... Things happen.. Most of the mistakes I found were was spacing all this junk.
Message Edited by LoreLady on 07-20-2006 12:59 PM
Message Edited by LoreLady on 07-21-2006 07:59 AM