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Unread 02-28-2005, 05:22 AM   #27
stainremov

 
Join Date: Jan 2005
Posts: 34
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tetalon wrote:
I agree
Our moving with stealth should pick up speed with levels and going from APP level to Adp-master ect.
I would also love to see our pets have carrying slots, and maybe able to do trades with other PC's on the server would be cool, or make it able to agro Mobs.
I would like someing done with arrows, ether make them cheaper, better makeshift arrows, or better yields on arrow componets.
I would also love to see an upgrade to path finding, or have Jboots stack with it.
(Non Combat stacking)
I would also like to see more dual hand weapons.
This list is pretty short on these and you tend to go grey on your weapons way to fast.
Also adding some dual weld wepons that proc would be nice.
I would also like to see posions not go grey till your at the next posion level.
Really sucks have to wait 3 to 4 level so you can get an affective posion.
I would really love to type with out typos to, but some things are just asking to much.
Tetalon

there's a solution to your poison problem. it's called pc poisons. once the npc poisons grey out to you, you can start using pc poison of the next tier. (ex: catacomb sludge greys out at around 27. so after that start using the pc t4 poison). also, all pc poisons have a requirement of 1, and a mastery of some number based off of tier. makes it convenient. pc poisons have extra charges too. so paying 15s for a t4 poison is not more expensive than npc (although you will be hard pressed to find one going for that much). wait for more alchemists to figure it out.
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