jcrazy wrote:
I like to carry extra weapons with me. I found out in beta later on in the game you will face mobs that are immune to certain weapon types. Had a group in Stormhold that fought a named salamander that was immune to peircing, none of my combats arts inflicted damage while i had piercing weapons in my hand, that also meant all of my bow attacks failed.
Yeah...I learned this from Diablo II and other games where enemies can be immune to damage types. You should always carry a variety of weapons that do different types of damage. You may run into somebody who just smiles at you when you hit it with your favorite weapon. Starting as Scouts, we specialize in piercing damage. Our buffs do, indeed, favor our piercing damage. I can only speak through level 20 so far, but I do not believe that changes, at least not significantly.
So, I favor piercing damage weapons. However,in addition to my two dual wield peircing weapons, I carry two dual wield slashing weapons. This allows me to do both hands piercing, both hands slashing, or piercing in one hand and slashing in the other. For normal fighting, I do the latter. I have a Rapier (piercing) in my primary hand and a slashing weapon with equal speed in my off-hand. This keeps both my piercing and slashing skills maxed. That is important because if I do have to switch to pure slashing damage because the monster was immune to piercing damage, I would hate to realize that not only were my piercing damage buffs and debuffs moot, but I am now facing him with weapons with which I have a skill rating of 50/100. As it is, right now, both my piercing and slashing skills are at something like 102/102.