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Unread 11-24-2006, 12:26 AM   #334
ag

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Join Date: Nov 2004
Posts: 851
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The irony is that AR was removed from Brigands (and given to several other sub-classes in a variety of forms) because the AE's in EoF were being reduced so that players wouldn't be one-shotted.So the justification for changing AR isn't valid, and the original justification to have AR in the first place (nasty AE's preventing the Brigand from debuffing the raid target) is even more valid than it was prior to EoF. Gotta love that.Here's the quote:
Changes within the spells and abilities of the game are always done for a specific reason. The original intent for Amazing Reflexes was to give some survivability to brigands who needed to get close to a mob in order to do their damage and apply their debuffs. Given the recent changes to the combat system the original intent of Amazing Reflexes becomes less valid. These extemely high damage AE's that could one shot kill or nearly kill a brigand (or non tank class) have been lessened in most cases.This is not to say we will definitely keep Amazing Reflexes in its current form on Beta. It may change before the expansion releases if during testing its found to be better suited in some other implementation. I'd like to make it clear that we will continue to tune the game to adjust to the changes in the system. The mobs and challenges have been changing too, and everything has to be taken as a complete package.The upcoming proc changes may also help with the frequency of this ability triggering.-Dymus, 20061017 11:22pm Mountain Time
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