umerr wrote:
Chance to resist warden HoT = Lucky defense rolls by the tank in which he never takes damage for the duration of heal over time or damage is receive too quickly faster than each tick of the heal over time=wasted HoT.
Chance to resist Templar Reactive = each individual hit that is received on the tank does more damage than the reactive heals for individually.
Chance of a ward lasting more than 5 seconds = Act of god or tank 6 levels higher than the mob.
If you are going to paint the picture, paint it all. While wards will be the best class specific "heal" in the game when ac is added, because they will scale to whatever the mob is dishing out, they are the worst right now.
Reactives many times can keep up with the Mob hits because not every mob hit is a special attack. The melee hits set off the reactives as well.
Regens however you have a bit of a point. Most of the time they cannot keep up with mob output, which means they need some lovin' in live update #7 as well, till then they have the Natures Caress line. A shorter duration with the same over all HP healed would probably do it, say 15 - 20 seconds instead of 30. This would raise the Hp/Sec to a reasonable level.