Goozman wrote:
A ward would probably be crossing class boundaries

Mostly I just think our recast timers on Starnova and Thunderbolt need to be reduced. That way a leveling fury wouldnt do any more damage in exp groups (because fights are so short), but our sustained dps on longer fights would be higher than other priests.
Also our aa's need a total revamp, they are terrible.
Here's something I posted a long time ago
I'd like a druidish unbreakable debuff that both snares the mob by x% and slows attack speed by y%... kinda like binding roots pulling their legs and arms down. (make the snare adequate and the slow not too overpowered 15-20%?)
I'd like a ~1.5 second stun added to our Bolt line... it makes sense
I'd like our Bolt line's recast timer reduced by 3 seconds or damage increased by 15%
I'd like the tempest line turned into nukes instead of dots, with a 10-20% increase in damage.
I'd like the Irritating swarm line to lose it's power drain and gain a -crushing/slashing/piercing debuff to make mobs miss more.
I'd like the damage on the Killing swarm line increased 75-100% as it sucks
I'd like a single target (or even self only) invis <-- doesn't matter anymore
I'd like sow to increase to 30% runspeed, and pathfinding to 22/24%
I'd like Pact of the Cheetah to last 60 seconds with a recast of 3 minutes
I'd like Ring of Fire to not be a pet, and be a buff that radiates damage. <-- would also like the recast lowered
I'd like the heal and spell crit bonuses on Shapeshift to be doubled <-- it is very inadequate compared to yaulp or a pet
I'd like Parry back >_> <-- who wouldn't?
I'd like the regen taken off the Mask line and replaced with +defense <-- avoidance ftw
I'd like Agitate to be castable on multiple people, or an entire group. <-- possibly overpowered
I'd like the INT buff on the Vim line to be replaced with +large% chance to crit spells
I'd like a fire based single target nuke on a separate timer with a cast of 2 seconds and recast of 3 seconds, comparable to the Warden one
I'd like Fae Pyre to work off combat arts/spells instead of melee attacks
I'd like the damage on thorns increased 50-100%
I'd like bestial feast to be a +x% haste/dps/melee crit group buff that lasts like 30 seconds instead of a small regen and str/sta buff.
I wouldn't suggest every one of these go into effect, wouldn't want the class to be too fun. But several of these would help significantly.
Message Edited by Goozman on 08-15-2006 01:02 PM
I agree with that list heres some more.
Agitate- should be castable on multiple people but take 1 conc like ember seed imo, that way when placed in a melee heavy grp i can drop some buffs to incr my grps dps some changed need to be made to make it valuable enough to take 1 conc like maybe make the proc chance 15% or so or adding a sec effect like a %chance on double attack.
Maddening swarm- oh how I hate that spell it has actually nothing do with the fury class we are supposed to up our grps dmg not lower inc dmg (which it ofc doesnt spoke with devs about this and they say they were looking into making +skill stats more meaningful but the spell was working as intended by them, ya right Ive parsed enough fights to now for 100% sure its complete crap). Kinda hate how they put a carrot in front of our faces and made it a stiffle for like 5 days on test this spell has to go its bs. make maddening swarm a dot and make the tempest line a nuke+knockback (as in being hit by wind). Or maybe a heavy snare as I mentioned earlier.
Lion buff- again still not happy with how they butchered this once nice spell gives about 300 hp and 3% avoidance its so subpar compared to the warden wolf buff remove the sta and agi buffing and just make it add 600 hp and 10% avoidance at master 1 t7 or add a good chance to proc dmg on spells casted lets say 10% chance on 300 dmg.
Urchin- needs to be able to cast out of group but can see why that will not change as all other special 50/70 healer spells arent able to do that too, the stun needs to go needs to be turned into a stiffle at least imo (inq 50/70 spell doesnt stun them fi).
Druid hp buffing needs to be upped from 321 to at least around 600 hp or we should buff power more than we do now.
indeed an aa overhaul is needed for the druid class we get crap compared to most other classes, but I spose theyll never get more useful maybe when eof launches yeah then maybe well get some good fury aas.
Message Edited by quetzaqotl on 08-16-2006 04:51 PM