Thread: Healing Power
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Unread 01-16-2005, 09:22 PM   #14
Gertack_v2

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Join Date: Dec 2004
Posts: 256
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Perhaps a slight change to our healing abilities would make them more useful: instead of being timer-based healing, it should have a number of charges and will heal in ticks whenever that person is not at 100% health. This way the spell can be applied before battle, can heal a person back to full, won't waste energy on a 100% health person, but is still limited by time. The cleric would still get their reactives faster for a lot of small hits but we would do better for fewer, heavier hits and both being even in most other regards.Gertack24 Fury
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