Thread: AA druid O_o?
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Unread 04-14-2006, 12:30 AM   #3
Timber13

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Join Date: Nov 2004
Location: Belgium
Posts: 194
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bouaouauoa wrote:
Well...lets resume: Im a lvl 70 warden(43aa), i play both raid and group(Im not playing on a pvp serv). that my opinion about the AA:
 
First of all: I tried all AA trees in raid and in group
 
AA Str seem very useless and dangerous( even in raid or group, its dangerous to go melee. As we always cast something, there is no time to waste waiting for the proc heal). Last skill make me laught...290-393 dammage.
 
STR aa is indeed pretty useless, only nice spell is Natural Boon. In raids when you been placed in melee dps group. In groups even more usefull you can auto attack all the time and it proc very often so healing will become your second job when you have a strong enough tank.
 
Agi line is for me, a disavantage. i will only spent more mana to keep regen on tank.(and have to waste point for charm and mezz animal(omg useless!)).The last skill(prevent from AoE, stun caster) CAN be usefull....i think(there is item who can do same thing )
 
AGI aa 100% useless and even danger, special the passive Wild Regeneration spell. I want to decide when I have to heal, and we are a regen class, healing over time. This spell boost it and many ticks get lost because the ticks are too fast. Only last spell is good sometimes... 2 minutes recast makes it worthless.
 
Sta line is the only useful branch with serene symbol and heal crit(god thank we at least get someting usefull). The anti stun is a bit usefull, but its not really something that would change something since a potion can do the same thing.(but potion +skill can make you immune for a longer period O_o)
 
STA aa 100% agree what you wrote
 
Wis line is complety ridiculous...lets talk about the last skill in this line: auto-rezz...The only problem is that when the healer(s) start dying, its 80% time mean that the group is already dead, so if you use this buff, you will re-wipe most of the time.not to mention that all the skill above auto rezz are extremly useless(wis already cap, unroot require a 2h staff(LOL), increase in combat movement seem good if you are lazy, and reduce hate gain is very useless(the reason is that we dont need).
 
WIS aa is very usefull imo almost every buff/spell in it is almost a must. The self rez in groups sucks [expletive haxx0red by Raijinn], but a very powerfull tool in raids. I give an example: We wiped on Talendor, the whole raid died so we had to fight all the way back up and competive guild killed while we moing up. BUT since I had my self rez, we all wiped, I rezzed after 5 seconds and could rez couple dps and a tank, start clearing adds and pull again. Very usefull, very powerfull.
 
Int line is the second aa path i took. I maxed dammage critical and the hammer strike(yes hammer strike is the only useful thing i see after maxer heal and dammge crit. Well this branch is good in group, but since im a DEFENSIVE HEALER...it would be nice if i can choose between dps and defence. The 2 last skill are stupid(i didnt tested them but if readed well, each time i heal or buff it does an aoe(100-140...) and take some of my mana...)
 
INT aa line is very powerfull, we have to face it, we are dps healers in KoS. I parse easly 600dps with a brigand in raid, sometimes I out dps several dps classes and they screaming for a nerf... let's hope it won't come. The INT line boost our dps even more. Special Infusion is a [expletive haxx0red by Raijinn] nice spell in groups, pretty useless in raids since you need to focus on heal for hard encounter, but it's a nice dps addition on trash mobs to keep up with the dps while even curing/healing.
 
What you guys think of AA druid as a warden?
 
I go to max out Wis and Int, not the STA line, I almost never run oom and the bit more heal crit chance is a smaller gain than the Wis and Int line imo. So rather push my heal key once more.



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