The problem is that this doesn't address the core issue - that the duststorm line is completely useless on raids. I don't think I've seen anyone complaining about this spell with respect to group/solo content. It's a thorny issue though since we'd like to see it useful in raids and remain worthwhile for groups but without overpowering it.
I think the real answer is tweaking the combat rules to make defense skill more important and avoidance actually mean something. But I don't see that happening. Other than that perhaps this spell should be a single target buff like the instinct line since the only one who really needs this buff is the MT. I don't know about anyone else but as a defensive healer, have a +65 combat buff but a meager +28 defensive buff seems lopsided for a defensive healer. So maybe making it a single target but more potent buff is the best we can hope for?
Shennron wrote:
Sandstorm/Dustorm has to be changed
It has already been proven and the way this spell gets upgraded is only leading to a dead end for future increased level caps. There is a cap on how much defence you can get, not just avoidance. You could be at 40% avoidance but if you defence is capped then that extra 28 or however much those future upgraded spells past level 70 will give is pointless and will not increase the avoidance.
This already applies to 3 out of the 6 tanks, Guardians who already buff defence close to the defense cap and Brawlers who are already close to the avoidance cap.
The spell needs to be changed however adding Mit is not the answer. We are druids and are not meant to be the class that buffs mit higher then others. We were meant to buff avoidance, however, we were given the defence boost instead of a direct avoidance boost with the Duststorm line of buffs. Why do you think that both druids, fury's and Warden's, both buff Agi? Agility directly increases avoidance however right now that added agility adds maybe only 2% avoidance. While both druids buff roughly 2% avoidance there are other priests that buff way more beneficial stats like HP and Damage.
The % proc stun portion on this buff however does greatly reduce incoming damage, much more than the + defense. The way I see it a better change to this buff would be to take off the root portion of the buff, take away the defense portion of the buff, make the mana that is consumed to be a set amount at the beginning of the cast with no continuous power consumptions, and making the upgrades to the spell increase the duration of the spell.
This allows the wardens to move freely throughout the fight and not have to worry about running out of power. The duration on the spell would make people very eager to upgrade it as well.