I have to say, this is some pretty sound advice here. The extra damage you do while in melee range due to your damage shield is not worth the amount of punishment you will be taking from the melee classes. It is better to root them straight off and pound on them, doing as much as you can while they are held at a (somewhat) safe distance. Also, if you get jumped and have a DPS with you, you don't necessarily have to root and run. Stay out of combat and mode and just chain heal. This allows you to continue to regenerate power at your out of combat rate, ensuring you have plenty to finish them off with, all the while your DPS friend is beating on the attacker. This is especially true for tank types who just cannot do enough damage to seriously threaten you (unless you're a Qeynosian and fight a SK with his Harm Touch up, that is).Also, like others have said, my primary focus is on getting my spells to adept I or higher. At level 34 I do not have a single upgradable spell that is not at or higher than Adept I. It makes a HUGE difference. You heal for more per shot, do more damage, get resisted less often, have better buffs (and for a Warden that means more WIS, which in turn means better resists).Basically as a healer, your pvp experience will be the waiting game. Over the course of a long fight you should be able to keep yourself alive longer than any other class type, then have plenty of power left over for the kill. (and grouping is a BIG part of pvp, especially for a healer. Get yourself a group with a tank and at least one dps and you should be able to do amazing things.)
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