Thread: Uh oh...
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Unread 03-29-2005, 05:10 AM   #7
Aaeamdar

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Join Date: Dec 2004
Posts: 150
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It's mostly by comparison to Fury's that our heals are considered too powerful.  We heal for a lot more total (sort of - explained below).  The main difference between Fury direct heals and our Direct heals is that they heal for X and then add some questionable offensive short-term ability to the Target of the heal.  We heal for X then Heal for Y then add a HoT for Z.  On all the spells we use X = ~(Y+Z), so we heal for apx twice what a Fury does in exchange for not doing whatever difficult to measure offensive buff their heals contribute. There are, essentially, three "buts" to this. 1. The "Z" compent for our direct heals do not stack (generally - Bloom being the exception).  So really, our Heals are X +Y, with one active heal contributing a Z component.  So the total math on Fury vs. Warden heals is not reall favoring Wardens by 2 times under normal conditions. 2. The Fury offensive component is effectively unmeasurable.  But that is not the same as saying it is negligible.  I think most people assign it a value of 0, but it (probably) does do something to increase the DPS of the group as a whole, thus becreasing the total amount of healing needed.  By how much, I have no idea and I don't think anyone has presented data demonstrating that value, if any. 3. Agro.  Again, uncalculable (except by SOE or other with direct access to the database and hate generation mechanics).  Wardens healing more (by Y + some Z) mean, obviously, greater agro, since Druid heals have agro assigned properly.  Presumably, however, there is also some agro component to the buffs that accompany Fury heals.  What that is and what difference, if any, there is, is not clear. Under the current system of Agro assignment, I, from an anecdotal perspective, do not feel that our Heals are too good.  But, that is largely because I accept that I am the offtank (and sometimes the main tank) for the encounter mobs.  Sometimes from teh start, but almost always after a couple heals, I will have to start spending a significant time in combat healing myself in addition (usually) to the MT.  If this situation were to change, either through a change to Healing agro or a boost to fighter taunting (or both), then a nerf to our direct heals combined with those agro changes could easily result in Wardens being better healers after the patch than before.
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