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Unread 12-28-2004, 04:08 AM   #14
Kyralis

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Join Date: Nov 2004
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I still maintain that the priest archetype is the best balanced of the four archetypes, and also the one most fundamentally dependent on player skill to shine- though mages seem similar on the skill requirement, and this is not meant as disparagement of the difficulty or skill of any other class.I solo heal, as a warden, in a group all the time. The job is... trivial. Nature's Caress, Chloroplast, a couple more NCs if necessary, and we run around pulling multiple encounters simply because we get bored if we don't. I have no problems keeping up. The only time I ever have issues is with the occasionaly groupx2 encounter, fighting it with a single group... and frankly, I don't really see that as a big problem, since it is marked as groupx2- especially when I can take some groupx2's handily as sole healer.Similarly, observing other healing classes, I've noticed that a lot of others can do basically the same thing. We seem a bit more efficient about it, as long as we're not being pushed to the absolute limit (which kills our efficiency as HoT components of instants get overwritten), but the others do the job too.At the same time I've noticed a lot of spectacularly bad healers out there. The ones who can take the druid class and make it seem as if we run out of power every fight. The ones who play clerics and can't keep up against group encounters. The shaman who can't keep a higher level tank healed against lower level content. The bad ones are out there, and people's opinions of the classes seems to be colored highly by encounters with these players. It's unfortunate, but nonetheless true.As a result, playing a healer is really a question of the style of healing you want to pick. They all do the job, and in the right hands they all do the job beautifully.
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