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Unread 12-15-2006, 12:23 AM   #11
Jordinn

Loremaster
 
Join Date: Nov 2004
Posts: 55
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Healing from Evil Clerics:
Give a more healing focused god choice to the evil side or compensate by adding a set of AAs (full line or abilities in existing lines either way) that directly add to healing amounts, reduce casting time, or reduce power costs of existing heals.
 
DPS:
OK it lines up with what Ssinurn already said, but if we could somehow have our WIS as our primary combat stat rather than STR then our battle cleric line would be more appealing.  This would help to line up with our stat choice and power pool as a class.  As it stands I have to essentially re-gear to get into DPS mode or just accept that my strength will be low for the DPS fights.  I also then have to have a bag or two of resist gear plus a bag of tank / melee gear if I really want to pursue DPS situationally in a raid or group but still keep my ability to heal for boss mobs up when needed. 
 
Some suggestions on things to consider:
Blessed Strike - This is a self Inquisitor buff.  Adds Str (100?) and Sta (30-50?).  On successful melee strike it has a chance to proc Zealous Redemption.  Zealous Redemption causes a power drain on the target (150-350?), and heals the inquisitors group by (100-400?).
 
Add a "Combat Stance" to inquisitor abilities that lowers Wis, raises Str.  Boosts Mitigation, lowers ministration, some stuff like that (haven't worked out the details).
 
Change at least 1 AA in the Emergency line to be a short term buff that boosts healing by 35-45 per cast to allow short term burst healing.  Add another AA abilty somewhere that boosts heal per proc of Convert.
 
Ability or AA - Wave of Zealotry - This ability essentially stifles the inquisitor so s/he can't cast.  Then it consumes power over time to cause a short range AE (effects all friendly targets in local area) healing pulse (heals 200-300 per pulse, 1-3 sec intervals?) centered on the inquisitor (range 10-15m?).   Wave of Zealtory stays active only as long as the Inquisitor is causing melee damage to a target.
 
Ability or AA - Bastion of Faith - This ability would pull power from the group and convert it to healing pulses in a range of 10m for every successful melee strike (150-200) or a proc percentage on melee strikes (450-600) .
 
The idea behind Bastion and Wave would be that an inquisitor can boost healing but must get in melee range or at least close range of the target to do this.  This could bolster the "Combat Cleric" angle while still boosting or sustaining our healing ability. 
 
EDIT: Typos

Message Edited by Jordinn on 12-14-2006 11:26 AM

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Jordinn, 70 Troubador
Epicure, 70 Inquisitor
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