General
Join Date: Nov 2004
Posts: 481
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menelaus109 wrote:Im curious what other people think of Inquisitor raid utility and healing, Ive found its becoming increasingly difficult to justify a place in a raid, recent changes have improved DPS but havent really affected raidingIn terms of healing i find that i am extremely good at healing a single target, the faster recasts of our spells more than offset the slightly lower healing amount, however in terms of group healing we compare very poorly i often struggle to keep up with the damage from AEs and find it difficult to heal a whole group in a short space of time, id trade my M2 large heal for an M2 group heal straight away I have no problems with my heal spells in raids. Our group healing capability isn't as good as, say, a warden, because they can cast a group regen that will keep on ticking while our group reactive just sits there. It's nothing to really get upset over though, we can handle ourselves just fine.In terms of utility we get some decent buffs, the Aura line is nice along with the group proc line, my normal setup would be aura on 4 people and act of conviction up. The problem is that classes such as coercer can buff DPS much more than us (74% i believe) have several nice procs and regens, I rarely use pious or fanatics faith in raids. Upgrade Pious and Fanatics Faith as high as you can afford and for gods sake use them. Pious buffs STA and mitigation (which helps you survive AOE), Fanatics buffs resists. Resists especially are important in raiding T7, and when you fight a mob like Hurricanus you'll want an Inquisitor or some other magic resist buffer in your group. If any one group buff has to go, its always going to be Act of Conviction, but really most of the time you can just keep it on and use Hallowed Aura on two other people and be fine.The only debuff i use is forced obidience, debase and convict are pretty poor compared to other debuffs, even from other healers and seem to have a negligible effect. Other types of utility spells like root, stifle and fear are useless against epics targets Man what are you smoking? Master 1 Convict debuffs all resists by 600ish. Sure it's no Dispatch, but that's a [expletive haxx0red by Raijinn] good spell to use with a pretty low power cost and it stays up near forever so most of the time you can cast and forget about it. You will not have to refresh it more than 2 or 3 times at most.My suggestions to improve raiding inquisitors would be:An additional group heal of some sort, maybe a reactive placed on a mob which had a chance to proc a group heal whenever the target made a succesful hit, either spell or melee. In order to keep it balanced have it cost either power over time to maintain or add a significant recast timer to itFor example a 5% chance to proc a group heal of 400-600 whenever the mob made a succesful attack, costs 40 every 6 seconds to maintainAll the other healing classes are either superior group healers (druids) or have some extra type of group heal outside the normal 5 healing spells. Templars get a group heal when a mob dies, Shammies get various pets that place a regenerating ward on the group. I dont believe this spell would be overpowering and the power over time elemant means that it couldnt be used in conjunction with yaulp without causing significant power loss I can heal group damage just fine. Could it be better? Sure, but if you upgrade your group heal to at least ad3 you should be able to manage. Also, we get convert which is an extra 200+ heal on any beneficial spell we cast, so you get a bigger group heal right there. Some healers are better at group healing, others aren't. It's like the single target vs group damage argument. Can't have both.Change Zealotry to remove the stun part but increase the reuse timer and boost the effect it has on reuse timers, the stun element of this spell makes it pretty useless, most melee DPS groups already have significant Haste already. By increasing the reuse timer to 5 minutes it could be used once per named fight as a temporary, small, short term boost to DPS without becoming an overpowering permanent group buff Zealotry doesn't stun anymore, and hasn't stunned for quite some time now. It stifles, and you can easily toggle it off if need be. Also, it doesn't have any effect on reuse timers, that would be Fanaticism.Increase the damage slightly on the conviction line, as it stands this spell adds around 30-60 DPS to each group member which seems a little low (maybe more with higher int, i normally raid with 202) increase the damage by 15% to make Inq a more viable addition No idea what you're on about here. The Conviction line is our magic/mental/divine resist buff and it doesn't do damage. If you're talking about Act of Conviction, then meh. Higher damage would be nice, but I'd prefer to get Verdict worked over than to have a spell messed with that's essentially fine.Verdict, someone posted a suggestion a while ago about changing verdict into a effect similar to the curse of insanity which seems pretty interesting, as far as raids are concerned i never use this spell, the last 2% of a mobs HP are burnt down to quickly to make it worthwhile, id happily trade this spell for a form of reactive curse that does damage based on power a mobs uses Verdict needs to be looked at for sure, but it's not a make or break spell for raiding. In it's current form it's saved my butt several times, but it would be nice to have it be useful more often than every two weeks or so.Im not trying to get other classes nerfed just bring Inq upto par in certain aspectsMessage Edited by menelaus109 on 06-04-2006 04:01 PM
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