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Unread 03-09-2006, 08:16 AM   #26
Shailen

Loremaster
 
Join Date: Nov 2004
Posts: 391
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TwilightSea wrote:
 
Zealotry is the most amazing spell I have ever seen, hands down.  How you would not use it, I simply can't imagine.  I can literally watch the life bar of the ^^^ mob we are fighting, and when I kick on Zealotry - the rate at which it life is dropping increases dramatically!  I'm using an Adept III, so bear that in mind.  Yes, you are stifled - but you can still auto-attack!  And don't forget - that you benefit from that 42% haste (at adept III) that it gives too!  This makes using it while soloing almost necessary.  With the new achievement system - I always kick off Yaulp immediately before triggering Zealotry - the boost to my melee DPS is tremendous.  The trick to using it in groups is to activate it any time you are not casting other spells, it's that simple.  I find I save a LOT of mana from not having to heal, because the mob is dying faster.  Here's how I do it - as the ^^^ mob is coming - cast our group reactive heal.  Then cast our encounter AoE debuff, follow immediately by the STR/INT debuff, and then the mitigation debuff.  Activate Zealotry and laugh as the creature dies :smileyhappy:
 

This is a byproduct of the types of groups and what the already have.  Look at the impact of Zealotry on a raid parse, or even a group damage parse.  There's no denying it works, but as it only affects auto attack speed, and with the reduction in proc rates the int portion is less impact as well, it accounts for at best a 15% increase in damage output for a group, likely closer to 5%-10%.  While this is nothing to sneeze at, you have to give up the ability to do ANYTHING else during that time.  My own DPSing with DD spells during that same time would make up for a portion of that.  Admittedly I can keep Sentence up that whole time either way, so thats not impacted, but I 1) can't heal (my primary role) and 2) can offset the DPS gains with my own DPS, and still heal at the same time.The issue with Zels isn't that it doesn't work, but rather that it doesn't work to improve us, it simply gives us something different to do instead of our primary role.  Whereas if you look at other classes, their defining skills take them far and above the basics of what they are without them.  Zeals is simply something "else" inquisitors can do, it isn't "THE" thing that inquisitors can do.
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