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Unread 10-13-2005, 04:30 PM   #9
Sural_Argonus

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Join Date: Feb 2005
Location: Argonia
Posts: 122
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Orignanally after LU13...I was going to retire my Templar....But a guild member needed a healer...so I loaded my Templar...Found that overall, my Templar is more efficient...I rarely used my Templar solo.  I had designed him to be a group healer...not a solo combattant.   So my combat spells are suffering.  Doesn't matter to me.  My direct heals and reactive heals are all I need in a group, and of course the debuffs.  The role I accepted for my Templar was always one of Primary Healer.  So the changes ended up not affecting me as much.  Yes, the heals are a little lower...but that's of little consequence when I still keep the group alive in all but the worst add situations.  (say helping somone kill Dancoed of the Pine, and we manange to get too close to that other triple up Gnoll with 2 lackies wandering around..Darkpaw Ravager?)
 
Overall the changes have been good to most of my selections for characters.  I will admit that I am not excited about ALL the changes....but I have to say this rebalance didn't kill the game for me, like SWG's rebalance did. 
 
 
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