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Unread 03-29-2005, 06:22 AM   #5
El Chupacabr

 
Join Date: Nov 2004
Posts: 850
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Maybe I'm missing it... didn't we just do live update #5 hence the next update is #6?  Isn't the next class to be evaluated supposed to be the summoners?  Just what is s'posed to be fixed in #6?  As much as I'm looking forward to knocking out my last couple levels with a completely broken pet to get my super special class defining ability that regens 75 power every 20 seconds I think I'll take a little break.  I have always been positive and given the development team the benefit of the doubt but frankly, this is BS.  I like to dungeon crawl which means PF or SE, neither of which I can do in this class's broken state.

Is it really so much to ask for our pets to work properly?  Most of the summoners leave before they hit 30, there's a good reason for that.  There's this ten level window for the necro's from 35 to 45 where we are pretty good, then we stop getting damage spells while the sorcerers continue to improve.  We just cannot compete with a level 50 sorcerer and we sure as heck are s'posed to be able to.  We don't get some super amazing spell at 50, we don't have any pet other then the rotting thrall and we sure as heck don't have parity in our power costs.

C'mon, fix our pets at the very least... everyone knows they're broken both by the current pathing bug and by damage output.  It takes five minutes on the test server to figure this out.  If we as the players know about it and have been offering input in the most constructive manner for the last four months the very least you can do is fix them or bandage them.  Oh wait, we got our pet buff duration increased to15 minutes... that's what was s'posed to hold us over 'til we were reevaluated though now we have thirty second windows where we can't rebuff our pets and we can't refresh or renew our paltry ward spell.  Frankly, I would prefer the three minute buffs if I could recast them before they wore off.

I really don't like to rant but what exactly do we need to do to get fixed?  What information aren't we offering to help the development team put this class where it should be?  I've found the necromancer forum to be one of the most constructive, positive and frankly the most fact driven of the class boards thanks to the efforts of many in the community.  What do you need from us to fix the class?

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