dnice74 wrote:
Renpatsu wrote:
Traxor789 wrote:The way I understand it , they are making it where you can leave your pet how it is or /pet_melee or ranged /pet_rangeso everyone is happy
Before you post something like 'so everyone is happy' be sure, that you read the posts in this thread ...
You would do wise to take your own advice on this. Just because you and a few others are violently opposed to this because you're deathly afraid of a nerf (which is pretty paranoid imo), don't think everyone shares your disdain. It's easy mode for conjy and my bet is on mage pet balancing if this goes live: 'so everyone is happy' :smileywink:
It's not easy mode. This entire game is easy mode. But it wil save people the headache of pet-jousting, in addition to all the things they should be doing and paying attention. If you are so bored during raids that this will make it unbearable for you, then bring a book along or something. I don't know why people want to stand in the way of a tedious activity (jousting) being removed. Well actually I do - this chicken-little stuff about the nerf wagon coming through town.
Why don't we see some parses before we are all supposedly buried in clouds, ok?
In comparison to Summona who states 'everyone is happy', I am
not saying 'none is happy'. Those absolute statements are just worthless, it's a discussion with pro and contra. So your advise is just as much worth.After the change, the raiding conjy exactly plays like a wizard ... exciting, eh ? If I wanted to play a wizard, I would've rolled one. For me personally, with such a change, playing a conjy will be more boring, yes. And yes, I am of the opinion that the mage pet damage will be tuned down, as the mage pet is easier to play as scout pet then and more conjurors will reach top DPS. And this isn't exactly far fetched, because of the very reason that the mage pet is harder to play, the scout pet damage was tuned down quite a bit, while the mage pet damage wasn't touched.
Message Edited by Renpatsu on 01-29-2007 07:11 PM