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Unread 01-22-2007, 03:19 PM   #27
Renpatsu

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Join Date: Oct 2005
Location: Germany
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Zarlaan wrote:...  I think organizing your spells/timers and effects to maxamize efficiency and optimizing your gear/resists holds heavier weight. ...

Losing the pet to an AE got the heaviest weight to your DPS.Are you all really surprised, that there are many conjurors who aren't able to joust correctly or use pet damage/death preventer correctly (at the right time) ? Watching the pet is a demanding job, as you have to watch your spell cast as well (e.g. EV, because of not to waste any proc) and to keep an eye to other surroundings (e.g. chat for essence call). If you always do push the 'back off' button to keep the mage pet always at your side, then you're losing quite some damage there. Yes it is skill required to control the mage pet at best.The change will probably increase the damage dealt by conjurors by a ton on average. Those who use scout pet because they're too lazy for the mage pet handling or just aren't able to keep the mage pet alive will now be able to switch back to mage pet. The mage pet will probably be easier to play and do more damage than the scout pet ? Lets open a fortune cookie to see what it tells about mage pet balancing in the future.

Zarlaan wrote:... I most certainly do agree that if they do go forward with the change that they don't nerf the mage pet in any manner.  If they are going to nerf then just leave the range issue as is. ...

If SoE isn't already thinking of this, the attention we get on the boards will be enough to get SoE thinking about this.

Message Edited by Renpatsu on 01-22-2007 02:39 AM

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