03-16-2006, 05:30 AM
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#43
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Join Date: Nov 2004
Posts: 7
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Osswald wrote:
Aranieq wrote:I wouldnt change my reactive damage for a full blown nuke by any means. I wouldnt give up my uber stun capabilities either. I am no fanboi and neither is Mandelbrolt. We are not a straight forward class.. people need to get that. We SHOULD be hard to play. If I wanted to play an easy class my scout would be 65 and coercer would be the passtime. I DON'T want them to make Coercers easy to play. If it's the only class in the game that is so difficult that there are only 13 of us on any server great as long as you give me my reward for being good at it. Reactive damage is far more complicated to manage than a straight DD.. knowing when is the right time to stun and when is the right time to be DPS and right time to play CC... thats whats makes you a good coercer. We need more raid capability but as a class we can be badass if we KNOW what we are doing. I know I'm a good player and I know there are plenty others out there even better. If I wanted straight forward teir 1 DPS I'd play a ranger/sorcereer ect.. if I wanted to be an indespensible utility class I'd play a healer.. If I wanted easy point and slash I'd play a [expletive haxx0red by Raijinn] tank. I WANT my class to be so difficult that the average whiny joe can't do it. That they sit on the side lines and say sour grapes comments, while the rest of the "needed" classes go woah I can't believe we just did that, and i secretly know it's because I was there. I would say that any enchanter that is a good player has felt this and desires it. I know when you player with players that play their classes as well as good enchanters you would find people who can push the limits to high end content as opposed to people who think they should be entitled to do it by virtue of gracing us with their presense. We are a solid class for people who can understand the class and play it well. Groups and Soloing. Now as for raids I rarely get that feeling.. the one were I know they NEEDED me over any other class there. Thats what I want for my class. It doesn't have to be over powering it just needs to be that well, "we need another coercer to do this" or "I'd feel heck of a lot more comfortable with another Coercer", just like they do for templars and furies and guardians... SK sorcerers.. ect everyone has something they they bring that no one else does as good as them. We are not the only class who gets gimped by epic invulnerability to stuns/stiffles/roots/ and mez/charms... but those are what we do best unlike any other class. all other classes have smaller versions of theese abilities or on a very scaled back quality/duration, they can't use theirs either.. but they have far more to fall back on since controll is not their primary use. Now if I can't have controll ability for a mob on a raid YES I want more reactive power. I want more DPS but not in the form of a nuke or uber DoT I want it to be tricky and complicated enough that all the bored healers,scouts whatever, out there decide to roll a coercer just to push the nuke in between pages of their favorite "raidtime book". Keep us difficult and frustrating but give us our reward for getting here. I like the use of the words tricky and complicated. I did like it when you could cast all the reactives you had and if they proced you had to worry about agro. So you had to produce a stradegy and not over do it. I don't like the fact that people that can't control over excessive button pushing decide the fate of a class rather than ones who play it well.
I love being a coercer and I find it to be a challenging and rewarding class. If a few changes were made in the raiding department I really believe we got something going here. And a clearification on what possesion is good for wouldn't hurt me either.Message Edited by Osswald on 03-11-200604:46 PM
i agree. The coercer is good as it is, nice and tricky that it actually feels worthwhile mastering it. If we get the "much needed DPS changes" that some ppl are whining that they want, we'd just become some weird Conj/Wizard hybrid.It is fine as it is, the only change i really thought was nessicary they are adressing. the new "when charm runs out, it will graphicly show you", there is a difference between "the excitment of not knowing when it will run out" and not knowing that it has run out until you are at 1/2 health.
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