03-15-2006, 08:53 AM
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#12
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Join Date: Nov 2004
Posts: 7
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MJDevos wrote:Depends on the zone, mostly for melee mobs.My guidelines is a Mage, Scout, Priest type mobs.Caster Trash mobs tend to just cast between 2 different spells, while Melee trash mobs mostly just auto attack and might through in a Combat Art or two if you are lucky.In Halls of Testing with Master 1 Domination I would charm a scout mob and this is what I saw. Did not matter if it was a single, double, or triple up mob. Auto attacked between 400 and 950 Combat Art 1 between 1.2k and 1.5k Combat Art 2 between 4.0k and 8.5kThe melee mobs in Halls of Fate tend to use more Combat Arts than Trash mobs.As for Caster pets, it does look like the quality of the spell does affect their own spells.One thing that I think has changed is the mobs hit points when charmed, was fighting with a charmed scout mob against the centurions in Halls of Fate, charmed mob gained agro from the Pally with Amends on the Warlock and the Centurion hit for 10k+ and and the mob was still up, Was surprized that the mob was still standing from such a hit. The centurion then proceeded to kill the pet in the next hit for 8k. Not sure if it is the level of the mob or if they made any other 'stealth' changes to the mechanics of charming?
Thought i read on these forums that SOE put a patch in, that anything above a single^ (ie. ^^, ^^^ and names) all scale down to just a single ^?
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