Celestian_GC wrote:
Example: Coercer’s Terrible Awe line of spells have a greater chance of being resisted and have a longer reuse timer than before. However, it is no longer restricted to a number of targets and will remove the target from area effects like a regular mesmerize.
This one part caught my eye and I am looking forward to it. AoE mez was great but playing in pickup groups were pretty useless cause almost every time it was broken. I just wish they'd make the melee guys blue abilities green!
Instead now when you re-apply your AoE Mez, guess what, it won't re-apply to all the mobs in the encounter because they're blocked by the prevent AoE, hrm, wait a second wasn't this tried already once before, and taken out because of exactly the reason I described?
Also, PBAoEs do not break mez unless you target the mob that is mezed.