Changes: For all classes, we have separated Stun and Mesmerize into distinct effect types that behave in a way that should be clearer.
- "Mesmerize" effects always break when damage is received.
- "Stun" effects are now unbreakable and will always last for their full duration.
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Does this mean seperate immunity timers? (Please?) Or just that they've fixed their wording on the delves of spells?
Also, I wonder what spell effects are going to daze now...hopefully the lvl 40 pb aoe mez.
Message Edited by Melmoth1820 on 05-05-2006 12:43 PM