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Unread 01-19-2006, 10:25 PM   #23
KaltenAlTh

 
Join Date: Nov 2004
Posts: 133
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StaticLex wrote:

Couldn't you just recruit 5 or 6 good healers to heal a MT and trivialize content too?  Would this be an exploit?  If not, why is it an exploit when the same thing is done with Stifles?  Wouldn't you like to have both methods as a viable way to win fights?

"5 or 6" healers don't prevent hundreds of thousands of damage from happening with one spell.


First your premise that a single cast of 1 stiffle could stop hundreds of thousands of points of damage is just plan silly, at most we would stop a limited subset of Combat Arts and not stop things like Dragon Breath attacks.  We might cut the damage output of a mob down a few 1000 or maybe a few 10,000 with one spell cast but that's it.

And healers don't "prevent damage" but they sure as hell counter it or mitigate it.  Just like the stiffle would do.  They do it every single raid I've been on since the beginning of time in EQ2.  It's amazing really they counter damage with wards, reactive heals, health buffs, mitagation buffs, avoidance buffs and lots of other things.  Yet illusionist are stuck with maybe 2 spells types that could do similar things.

Instead of your prespective being "we can't allow one spell to trivilize an encounter" which of course is a false statement, you should be looking at it like this instead: 

Their is nothing wrong with alternative ways of winning fights and using different strategies, just becuase SONY has not had the forsight to design a Stiffle system that is as diverse as the healing system does not mean that they shouldn't or that it's somehow wrong to stiffle.

Message Edited by KaltenAlThor on 01-19-200609:37 AM

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Kaltene Al'Thor - 70 Illusionists Permafrost

A man said to the universe: "Sir I exist!"
"However," replied the universe,
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