I figured it would be handy to have a list of what spells don't like each other. For instance, which spells can I cast w/out interrupting a group (or my own) invis, what buffs do I have that conflict with buffs from other classes, etc. Most of this is just from single observations, as I try to learn the first time and don't repeat stuff when someone gets [Removed for Content] at me, so if I'm wrong on any of these, let me know.Which spells don't interrupt invis/sneak: - Cancelling out a horse or carpet (handy to know when you have to climb something and don't want to break group invis/sneak.)
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Does casting my self invis break a group invis/sneak? I've always forget to check when I'm in group invis. It's always handy to have both self and group invis up, just in case I get out of range of the group invis/sneak caster.Which buffs don't work with others: - Our Boon of the Damned cancels out Pally's Amends (good way to annoy a pally
) - Our Boon of the Damned can't be cast on the same tank as another warlocks BotD or wizards similar buff.Which spells won't break a mez: (An item proc that hits when the spell hits will break the mez though) - Tumultuous Maelstrom - Aura of Nihility - Corrupt GiftCan anyone add anything to this list? I know that there are certain mezzes that won't break from an ae unless the mob is directly targetted, but I'm not terribly familiar with playing a mezzer, so don't know the details.