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Unread 06-15-2006, 09:42 PM   #1
Fat T

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Join Date: Jul 2005
Posts: 111
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- Wizard, Warlock, Conjurer, Necromancer: Root Spells:
  * Have 15% overall break chance instead of 20%
  * Only process break chances when damage is received, not on any hostile act toward the target.
  * Duration reduced.
Meh, not that I solo'd a lot, but it does affect me a bit.  I also don't like how they make it seem they helped us out by supposedly lowering the break % when our previous break % was 8% now it's 15%.

- Warlock: Freeze: Reduced stun duration from 4 to 3 seconds. Power cost reduced.
Not too bad, atleast it still has the stun affect and less power usage is $$.

- Warlock: Interference: Lowers hate with the encounter instead of dealing damage. Daze affects entire encounter.
Just what the doctor ordered!  Keep this in your casting cycle and you can do that much more dps w/o ganking aggro.

- Warlock: Gas Cloud: Reduced stun duration to 1.5s. Lowered reuse timer from 15s to 9s.
/shrug

- Warlock: Rift: Will not interfere with other Rifts if cast at the same time.
cool cool

- Warlock: Dark Siphoning: Removed nil crystal component requirement. Reduced casting time to 3s.
Spell is now worth putting in my normal cycle

- Warlock: Devastation: Removed stun component. DoT will properly stack with other Warlock Devastations.
Pro-less aggro, con-no stun=slightly less desirable during soloing groups or going all out in your xp group.

- Warlock: Bony Grasp: Has 15% chance of breaking when receiving damage.
Booo, atleast they made it to where you can't break by debuffing

- Warlock: Curse of Darkness: Affects entire encounter.
Wooohooo, easy crystal farming!

- Warlock: Null Caress: Reduces Hate in AOE and increased radius. Removed stun component. Increased teleport radius. Epics unaffected by Teleport/Snare component. Lowered snare break chances.
Another doctor ordered beauty.

- Warlock: Dark Infestation: Increased duration to 24 seconds. Increased proc chance of broodlings from 25% to 35%. Broodlings can only trigger once per Dark Infestation cast. Broodlings now cast on the run--they shouldn't stay at their owner's feet immediately after they are cast. Reduced Broodling area effect damage. Broodlings continue to target the rest of the encounter after the primary target dies. Increased reuse timer to 45s.
This is great, sure we lose the dot once the broodlings spawn, but atleast the broodlings are immediately affective and lasts for the full 24seconds, seem resistant to some ae's.

 

Another thing that benifits us if you bug your illusionist enough:

- Illusionist: Intensity: Proc cannot be resisted. Proc also reduces hate. Proc will not trigger for Fighter classes or pets.


IMO, this was a good LU for us, we got a lot of things fixed including being able to cast our AE's through the death of our initial target.  It will take some getting used to lol, I keep wanting to cancel my cast and switch targets, but not I can FINALLY assist the MA and burn away.
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