03-07-2006, 08:58 PM
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#21
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Loremaster
Join Date: Jul 2005
Location: Somewhere
Posts: 87
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Riya wrote:
Whenever you get your two roots you can solo anything that doesn't cast with ease after a little practice. At level 60 I was plowing through yellow heroic groups (triple ups, two double ups, three single ups, etc.,) If you think warlock suck at soloing, keep trying til you get in the groove, Warlocks are awesome at soloing.
This is a very misleading state of our class. First of all when you do a heroic with the double root tactic you can't 'plow' through them. Its a quite long process that often is not worth it, cast one root, cast the other, cast a spell, cast the root that just broke, cast a spell, cast more roots. You usually end up casting more roots then you do offencive spells. Also we can't use the root tactic on groups of heroic, even a pair we will have no such luck. As far as normal enemies this is our specility, at the later on levels you will be able to plow through enemies about 2 levels lower then you at a faster pace then any other class in the game.
Actually, I can take down heroics pretty fast. The trick is to not only root, but to stun and pacify. I frequently get things set up for a 3-hit combo (Soul Blister + Void Distortion + HO completion) to trigger all three charges of aura of nihility right as the devastation stun kicks in, in which case I root it again. If something goes awry, you have vulian intrusion to back you up.The only weakness of this method of soloing is that if you get one or two unlucky resists in a row, you're toastier than an eskimo in a nuclear reactor. What REALLY gets us, though, is adds. Using Null Caress and Vulian Intrusion, I have managed to take down 2 or sometimes even three adds (single-^ solo creatures in Barren Sky), but you have to be a bit lucky and a bit coordinated; however, you don't get Null Caress until something ridiculous like 53 or 58 or something (I don't remember any more). Vulian Whatever you have at your level will allow you to take on an add, and at lower levels, you're a little more durable, so you should be able to get away with just standing there and rooting it.Anyhow, warlock soloing is not for the faint of heart, nor for the faint of eye-hand coordination. If you want to play something safe, I've heard illusionists are good at that... just don't expect your mob to die for a few days.One final note -- I don't think DoT's count as "taking damage", but rather they are just considered a "hostile spell". That makes using them a little easier, but it's pretty much guaranteed that they will eventually break your root. I think DD spells count for both a "hostile spell" and "taking damage", making the chance to break root double that over a DoT. My thinking is that root has usually broken from DD's by the time DoT's break them, so you're not really losing much.
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Poxxus Plaguelord -- 70 Warlock of the Befallen server "If life hands you a melon, life is dyslexic."
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