Reading through here, and wondering how hate actually works, I realised I have no idea. Some dev posted that 1 dmg = 1 threat, so you would think that if my ice nova lands for 10k, I now have 10k threat towards the mob I hit, minus any hate reducers for this example. But what happens when a tank taunts after that? If the hit was hard enough for me to 'get aggro', when the taunt lands and the mob turns back to the tank, what has happened? Did the taunt reduce my aggro number below 10k, or did the tank's aggro number increase over 10k, so that its now higher than mine? What got me thinking about this, was last night when I was playing, I decided to do some goofing off, but we'll call it 'testing'. I ran up to a mob in TT, a greyed out bitterbloom thingy, and I cast cease on it. The spell does not damage; it interrupts and reduces threat, but the mob still attacked me. If I didnt do any damge, how much threat did I get? Is there a base amount of threat everyone in an encounter receives, right off the bat? Also note that I was grouped at the time, they never attacked, or healed me. The mob never turned to any of the group mates, it only focused on me. Does that mean the interrupt generates more hate than that particular spell reduces? I dont think that is the case, but it would be interesting to know what happened.