Through probably hundreds of parses while grinding I have to say I am very pleased overall. Our specialty seems to be consistent dps now and we have tools to keep us at or near the top dps-wise in nearly every situation I've been in so far. I do feel that some tweaking still needs to be done in some spells. I'd like to see the minimum damage ratings on our nukes brought up a wee bit, and I think the cast times, particularly on the AOE's could be a little lower. The one big complaint I have is with Surging Tempest. The knockdown on Heroics is nice(even though most ^^^'s are dead before it goes off twice), but with max int and a debuffed mob I don't notice the difference DPS-wise with or without this spell, since the damage is the same as one extra Sunstrike every 10 seconds(not mana free). My suggestions for improving the spell to better match some of the other classes' awesome additions would be either to increase the recast time to maybe 3 minutes and give each tick BoI or IC-like damage, or maybe just add a - 500 hate proc to it and leave it otherwise the same. Another thing is the re-cast timer is excessive given the small damage this spell does. It's essentially 1.5 minutes since the timer doesn't start until you cancel the spell or it runs out. Once again, I tip my hat to the devs for LU13 and with a couple slight improvements I think it can go from really good to fantastic.