12-03-2006, 07:20 AM
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#19
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General
Join Date: Jan 2005
Posts: 477
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hawsecav19d wrote: You will get as much dps from 22% melee crit as you will from 8 points in spell crit. The only things we have that benefit from spell crit are Consecrate, Unflinching and Brimstone AOEs, our 2 nukes, and our 2 divine procs. All the rest of our divine CAs and our melee auto attack benefit from melee crit.If you were to compare the two roughly, you get a 1/4 crit chance for 3/4 of what we dish out (melee), or a 3/4 crit chance for the last 1/4 (spells). They are roughly the same in adding dps. Losing crit on Consecrate hurts, the rest is negligible. But then consecrate is one minute in five.I guess if you wanted all dps the thing to do is 4-6-8 in STR, and 4-4-8 INT and STA, but at that rate I'd reroll a scout. I am happy to be spec'd for tanking and still have 8 points in melee crit. Fidelus HighhorsePaladin and WeaponsmithSurvivorsGuk Not even close. Our biggest hitters are all magic spells, if you check a parser man you will find this out concecrate/refusal of conviction, and my personal procs are always at top of my list percentage wise after a raid. eating out about 45% of my total damage on just them 3 next will be my bare weapon then comes two more spells before my first melee attack ca. Before you go tell people that melee 8pts of melee crits will equal 8pts of spell crits do some research.
I do believe we do more melee/CA damage than spell damage, but not enough that 23% crit would be a bigger dps boost for most people than 65% or whatever it is for the spell crit chance. My specific situation, however, may be unusual. I happen to have a fabled 2 handed hammer from the MOA raid with a VERY large damage range. I have 25% melee crit now, 8 pts in sta 3, 2 % from MOA and 1% base. My hammer hits from like 200-950 on a regular hit, but melee crits are always at least max damage +1. Thus I am getting a much bigger benefit from melee crit than a lot of other folks would. Now the downside to melee crits is that CAs crits for whatever reason are a straight 30% extra damage while spells stick to the (max+1) to (max +30%) formula. But seeing as the damage range on CAs and spells isn't huge that is not a major issue. Still be nice if they'd fix it though.... But anyway, I could probably still get slightly better dps from the int line, but I'm not sure I want to give up my extra hps from the sta line. If anything I'd be tempted to go WIS again for the newly useful +skills, but then I lose my crits which make me happy in the pants and dip below 7k hps again until I can get better gear. The annoying thing about all this is that the fact that their are hard choices means our AP tree is working as intended.
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