Hello my name is Liluk and I'm a Paladin on Venekor in a raiding guild. I have never nor will ever be the raid MT for my guild, however I have done offtanking and picked up a mob if our tank has gone down. With that said to my point... I've taken party in many many Crusader and Paladin threads asking for changes, even some small changes that will help our effectiveness on raids. There has been no response from any developer about any of it and with the release of the expansion I don't see us getting anything that will help in that regard. So either we, the people who play the Paladins, need to either evolve with the new role that we are suppose to partake in or move on with a different class. I don't say this to try to [Removed for Content] anyone off, but lets face the facts here, we don't have the tools to be all that effective as a raid tank. To those guilds using a Crusader as their MT, that's great and fine and all, however you will notice an improvement if you swap out that Crusader for a Warrior. Now, then what can we bring to a raid that will ensure us a spot? That's the tricky question, there is no real reason to bring 2 Paladins on a raid unless you're hurting to fill a spot. But the same can be said for a Shadowknight and also you don't really need to have more then 2 warriors on a raid as well. So we have to fill in with what we can do. In end game raiding we really aren't the tanks anymore but more of a healing/somewhat damage dealer that can rez. Healing- We can do this decently enough if we go down the KoS INT line then the Paladin Healing line, the power costs on the EoF healing line seem to be buggy so I hope this gets worked out. Also I think that the Arch Heal should heal for more since the Master II version of Fervent Aide can do a little over 1k (minus a heal crit of course). DPS- Some Pallys can really rock in this category but they really really have to spend the majority of their AA in nothing BUT DPS lines. I'm still dumbfounded as to why the Crusaders don't get any form of double attack when the Warriors and Brawlers do. Still something that I'm waiting to see. Utility- I think SOE wanted us to be some sort of utility class in bringing group benefits like a bard, I'm just failing to really see it. The support lines are well...any stray points I'll put into the group proc but other then the group arament for a PvP Paladin I don't see as anything game breaking. I do however have a beef about our rez, the casting time and the range is really [Removed for Content]'d. A dirge has a faster cast timer rez and a group rez at that, granted it's at reduced health but I'd rather have that then to have to find the corpse I'm trying to rez, stand on top of it then finally cast my rez. My point to all of this? I guess I'm on the brink of just giving up trying to improve my class and just bending over and taking it cause thus far nothing has seemed to work to get the attention from the correct people. The image of a Knight has gone from standing toe to toe with a foe and smiting them down upon the ground to standing back from afar healing the warrior who's doing this and making sure the wizard doesn't blow himself up with amends.