Thread: Paladins in PvP
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Unread 08-09-2006, 06:25 PM   #30
holypaladin28

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Join Date: Apr 2006
Posts: 255
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okay im a pvp pally on vox.  im lvl 50 i have 4k life right now.  (need lvl 52 for my next armor) my mit is 2500  all resists are from 2k-4k  my avoid is 45 percent.  16 AA points  used down the INT line  40 % chance for crit damage and 31 % chance for crit heal.
 
when i use my pally i have  ward thats 700 so 4700 damage needs to be done so then i have an 800 group heal and an 500 single target heal.  i also have that nice 3k IH and another self heal for 1300 so with heals and wards the player needs to do about 9800 in damage before i die and thats only using one ward and heal and i use my ward ever 24 seconds.
 
for attack you need to fire off the tuaunt that lowers divine resist.  as it is most people have very little divine resist i fought someon in the arena that had 300 debuffed it to zero and had my spells hitting for great damage.
 
i team witha swashy lvl 47 and we can take done any a single lvl 56 regardless of class 90 percent of the time.  we have yet to lose to another even con duo and have taking out a group of 6 greens and blues like nothing.  the reason the swashy is dps i act as bonus dps and i taunt to take the damage but i can also keep that swashy alive alot longer
 
as far as going solo casters are dead even if 6 lvl s higher then me.  scouts 60 percent chance to kill if they are even or yellow.  ill go after any green or blue and have a great chance of winning 
 
ending this anyone that wants to think different just cant play a pally its alot more then just mashing a few buttons with dps you need to have a system and if you want roll a scout on vox and met me in the arena
 
 
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