Porfirio wrote:
Our self heal should be the most efficient, like I said it's got so many things against it, I think one of them could be eased up.
I also meant to include it in the over all reduction of our heals cast time by 1 second. They are on par with other healers, but we aren't healers. I don't know, just seems to make sense to me that a holy knight would be able to cast live saving spells faster but have to wait longer before using them again, that should be our little quirk with heals being a paladin. If the devs feel they are balanced as is, then taking that second off the cast time and adding it to the recast isn't changing our healing per second.
Like you said, we are not healers, if we have a quicker casting time on our tragetted heals than any other healers, what will that make them do? I would rather have a in game ability that virtually eliminated our fizzle and interrupt rates than have a quicker casting time on our heals. Our heals are only one aspect of us, i rely just as much if not more on my stuns and other utilities. We start becoming quicker on casting heals than healers, we will be permentally pidgeon holed to only heal, and if i wanted that i would go to WOW...

I understand your idea that because we are in combat we should have quicker heals, but i believe our hammer ground aa and our other list of stuns helps us enough. The only oddball is our sacrament that for a self heal that use to be 1 second pre LU 13 has lost some use at its 3 second casting time. If you want a quicker casting time on the other heals, then the other healers out there need the same reduction to casting time to be fair to all.