SirRocky6 wrote:I didn't mean to break it down as 85% fighter, 15% priest as a way of negating that they have their own abilities and that they are a true fighterMy point was that when you chose a Paladin, and this is in every game I have ever played with a Paladin class, you accept that you will lack the same level of strength as a straight fighter (or guardian in this case). You are a hybrid class. So some abilities suffer in exchange for others. You focus attention on wisdom and healing at the cost of strength and better mitigation.
I'm not saying that a Paladin shouldn't be able to tank just as well as a guardian in a raid. I'm just saying that no one should expect the same mitigation. It seems like the argument being presented here is that Paladins need to be more like guardians so they can take hits better. I disagree with that. Paladins may need some attention to their heals and wards to make them better at raid tanking then, but I certainly don't want to see them turned any more into a guardian.
I think we both are thinking the same thing, it just came out differently when I said it 
I agree with you 100% then

If I wanted to play a Guardian, I would have selected one. I chose Paladin because of the unique skillset. We are an extremely unique and fun class. The problem isn't that we don't have as many hit points or the same mitigation as a Guardian - the problem is that our tools do not compensate well enough. I don't want to MT a raid mob as a Paladin and cast a buff that makes my mitigation the same as a Guardian. You might as well slap a "Guardian" over my Paladin class description then and strip me of heals and wards. What I really want is our wards/heals to be good enough - special enough - in raid sitauations so they actualy compensate. I'd love to have a 30-second ward (much like the Guardian has a 30-second mitigation buff) that blocks a portion of my damage. It would be a Ward, just a different type of ward. It's not straight mitigation, it's just another tool unique to us that would help us get the job done. I don't need a huge hit point buff like a Guardian, I just need better heals so I can make more judicious use of the hit points I do have. There are solutions out there. The developers just need to do what they do best: be creative and find them
