No, I perfectly understand guardians need to be better at something. I just don't agree that it should be raid tanking. If there's one fighter that's the best at raid tanking, they become the de facto, the only raid tank. However the guardians specialty, group defense, is counter to the tanks job of maintaining aggro. Which is why I would make a radical change that would throw everyone in game or any mmo for a loop.Get rid of taunts.I believe that taunts are the single most overpowering ability in any game and force the designers to create everything with that in mind. If I had the chance to design the combat aspect of a mmo, I would remove taunts, give everyone the ability to achieve the same armor class (completely avoidance based), and a damage reduction aspect (what mitigation is). Each class would have similar dps capability as well. The differences would be their specialty, their style of attacks (animations/effects/etc), appearance, and hit points.With everyone having the same capability of AC/DR/DPS, the only balancing factor becomes the specialty aspect which makes it much easier to balance. Priests specialty would be healing. Paladins would be divine damage/healing. Guardians would be defensive, making the entire group harder to kill. Shadowknights would be unholy and so on and so forth. Combat would be a heckuva lot more interesting too with larger groups of foes, since even a mage would be able to stand toe-to-toe with most creatures.Instead of giving an epic creature devestatingly high damage attacks... give them attack routines that target multiple people in a group/raid and inflict various status effects. It would make the game much more interesting. At least in my opinion. I'd have much more fun playing a game like that instead of one where a single person taunts everything and everyone else blasts the same target and them moves on to the next.