Rochir wrote:
Lifesworde wrote: I think the problem is you were trying to take on a heroic encounter. Note, with combat changes do not expect to be able to take on heroic encounters (even green might be iffy). I was able to solo a group of 4 mobs two levels higher than me (including a caster and healer mob).. The difference is they were down arrow three. I can barely solo a mob three levels higher than me one up. I can solo a mob six levels higher than me one arrow down with ease. As you will see, the new con system matters - arrows actually mean something nowadays. One ups are going to be a lot tougher than two downs. Four one ups is definitely going to be tough.Note that I wear mostly legendary/treasured, although still wearing feysteel at lvl 45 (one tier below), and use pristine imbued ebon longsword and SBS. Spells/abilities are mostly adept 1.Oh and on the dps side of things, with Offensive Stance (for most soloing I find offensive stance is best actually apart from the odd tough encounter, defensive tends to draw out the fights longer) I can kill most mobs at least as quick if not quicker than on live. So I don't think our dps is lacking. Combat arts not landing can be a problem, but mainly when our defensive stance is being used (understandable). Message Edited by Lifesworde on 09-11-2005 08:30 AM
I was told that all of our melee damage had been converted to divine in our CAs. I was also told "you got your damage back" by someone in beta. This is not the case. The conversion of our melee damage to divine damage makes no, zero, nada difference in our single hit damage or dps and in fact may actually have lowered our damage. Our divine resist debuff does not appear to be working or if it is, not having any significant effect. There is no point in converting our CAs to divine damage unless our divine debuff does what it is supposed to. The no death penalty/kicked to character select bug is a game breaker. The combat changes should not be deployed until it is fixed. It happened to me twice and I saw test server regulars saying in chat that it was happening to them.
I think a semi-twinked Paladin should be able to take on 4 heroic^ mobs 3 levels lower than him and have a chance of winning. If our Adept III heals are not stronger than heroic mobs 3 levels lower than us, with the exception of epics, we have got a serious problem. All my heals, buffs and wards are Adept III and those level 37s out-warded and out-healed me. Not a good sign for the Paladin who is now more dependent on wards and heals to survive. They were also able to repeatedly and easily interrupt me, that is because I have much lower avoidance now and am getting hit more often.
So are you saying that you expect a semi-twinked level 40 to be able to take out a group of level 37 players?... Heroics are theoreticaly coned to groups not individules. I beleive this is actualy a fix to game mechanics as apposed to a nerf to our class. Most classes can not even take a green heroic mob, single handedly. I'm willing to accept that palis have just been blessed up until now. No offence Rochir. I'm appreciative for all of your great insite thus far but in this, I just simply disagree.