"Simple stats, I tested with 2 toons, self buffed with no armor in defensive stance.
1) The guardian has about 500HP more than the paladin (3500 vs 301
. Add extra stats from bow to that 2) Guardian has more avoidance (31.5% vs 22.7%)
3) Guardian when casting Anchor and commanding presence has about 1000 more mitigation, but only for a limited time as recast time if high
So we have less HP, less avoidance, less mitigation because of buffs, and we do the same dps.....yep that sounds about right o.O
Again, this has to be at least the 10th post asking what the Paladin's role is going to be in the combat revamp. So if anyone has MG's ear, or another dev's can we please get an answer.
Our heals and wards have been increased, but all of our defense compared to other plate tanks has been nerfed."
I guess thats pretty much about right. This is from a post from Meridian in the combat testing feedback. So umm, what exactly did we get in return for being the lowest tank on the tanking rankings? For the sake of argument, how much more damage do we take if our avoidance is that much lower? and our mitigation? Do the heals and wards compensate for this?? if the only thing that keeps us up is our heals and wards, the dev thats in charge of palys needs to be reassigned to the mail room.
This sheds a light on our inability to use offensive stances efficiently. If I have to worry about using my power to keep me up, instead of using it to fire some of my "DPS" skills, then theres a problem.
I can just see it now..
GRP Leader: Ok we need a healer...theres a Paly LFG, get em, quick!"
GRP member #2: Great, now we need a tank... OMG how lucky! Theres an LFG conjurer over there
GRP Leader: But hes 2 lvls lower than the Paly
GRP member #2: dont matter, his pet tanks better.
Message Edited by uzhiel feathered serpent on 09-09-2005 06:03 AM