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Unread 08-06-2005, 01:13 AM   #38
Korpo

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Join Date: Nov 2004
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As a wise poster once said, looking at these changes from a simple numbers standpoint doesn't work. Yes we put out (much) less damage, yes we put out (quite a bit) more hate, but does anyone know how damage and hate relate to each other under the new combat system? Probably nobody without a red name. Maybe damage dealt generates less hate, debuffs generate more, whatever. Without knowing all the facts, looking at certain aspects and coming to conclusions based on those is silly. From what many posters have said, soloing white solo monsters is plenty do-able (but difficult), yellows are really tough, and you're more likely to survive a jump off N'Marr's than kill an orange. Heroics may as well be impossible without a group. What do I gather from this? Things are working right. Mitigation and damage and all that are working as intended. Sure, there is quite a bit of tweaking to do, but the general feel is that things are more difficult and by no means impossible. I also assume that as players learn to play their class under the new system, those yellows and oranges will become easier, and people may even find ways to solo heroics. Were you out soloing oranges and heroics the day the game launched? No, because you were lucky enough to figure out how to attack, let alone how to kill things effectively. People running around test with their level 50s are in an even worse situation, as they have 50x more spells to worry about, as well as an old combat system to unlearn.

Oakbrow wrote:...the mob will be somewhere behind me, sodomizing the warlock with the healer.  It ain't gonna be pretty.
As a warlock (in addition to my pally), I agree that this wouldn't be pretty at all.
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