Talzar said "Many things in EQ are totally random. If I slash someone, how hard I hit them isn't based on skill, it's based on equipment and a random roll of the die. In a real life situation, there would be no randomness. The chance to hit, and the strength of the hit, would all be based on the skill of the two combatants. That skill is a result of time spent practicing, and some genetic ability."
I see alot of your point but this statement I don't fully agree with. Skill to hit someone is not solely determined by a random roll of dice. This would only be true if two people stood toe to toe, didn't move, and hacked on one another. But, if the two players move around for positioning or use their opponents weaknesses against them, this involves some skill beyond a random roll of dice. (For example, trying to position yourself so a rogue cannot backstab you, or manuever yourself outside of a caster's short range PBAE spell.) Also, the proper use of abilities can be used strategically and isn't a random event. (For example, one caster knows to root a melee opponent, the other does not, both have the same gear and same time played).
Also, in real life, there is randomness. Call it luck if you will, but the same result will not 100% repeat itself even if all variables could be contolled. (no change in amount of training by either side of the conflict, no change in the environment which they compete in). What training does is give you an advantage over your opponent and heighten your chances of success over his. But even the dog has his day as it is said. Anyone can get in a lucky shot, or the greatest trained can have an unlucky outcome happen to him.
Ellestil