This is just the humble opinion of a 65/200 AA sk from eq and a level 47 slacker sk from eq2. You will of course find much higher leveled sks from both floating around here
Kinvenu wrote:
Harm Touch is useless does less than 10% dmg to aggro.
Harm Touch while not useless is definately not class defining as loh is, unless they start making loh resistable. I have a master 1 Maleific Touch (highest hit 1614 give or take 20 hps) against the ++ mobs this isnt much but as far as a taunt it is pretty decent (ht in eq1 provided next to nothing as far as aggro management was concerned), its still resisted way too often considering i only cast it after my disease debuff (even against [Removed for Content] greens)
Kinvenu wrote:
Pet is useless, can't control, need special essence (Why should an assassin get a controlable pet and not an SK?), has short timer, it's a wuss.
The pet as mentioned isnt 'useless' but rather disappointing, in graphic, but consider we at least get a down arrow even con pet that is capable of far better damage if only for a limited time then the sk pet from eq1 i remember ole kabober from eq1 maxing at 64 or so damage with double hit, while some pet buff spells would be nice.
Albeit my view is slighted from my time when i could bring both the blob and the bird out, give me a pet buff and a shadowmen graphic and im very happy with my pet.
Kinvenu wrote:
The life tap procs are worse than it EQ1 and they were weak then too.
Message Edited by Kinvenu on 04-11-2005 09:59 PM
Ill agree wholeheartedly so long as paladins can run alongside sks and at times outdps at a lower power cost our taps are a joke they need to scale 50% better from app 1 to master 1 in fact id be interested to see the differance between them.
Kinvenu wrote:
The horse sucks. I just slip on my jboots from the character creation prepurchase plan. I at least can throw those on as i'm running.
When i have peak armor an stats, a brawler 2 levels below me can solo stuff better.
Has anyone had a successful FD?
I'm trying to figure out what makes a shadow knight interesting or special from any other tank. I liked it better in EQ1 when they were not really tanks. I feel like the devs let me down on my favorite class.
:smileysad:
Message Edited by Kinvenu on 04-11-2005 09:59 PM
Horse is supposed to suck, its not supposed to be a beneficial spell, its missing alot of graphics and incomplete, the only use for me as a DE is to make me feel taller.
The differance you are going to see with a brawler is they already have a buckler automatically added to their stats as far as AC and in my opinion a wider variety of useful combat arts (particularly sub level 30 for sk), they simply solo in a differant way then us, and in my opinion a better way but thats the way the cookie crumbled, our solo method seems more like an exploit and an assassins solo method. But believe me if you have the free time we solo better, for now anywho.
FD is faulty in description... and thats all I will say, then again alot of our spells our, give it time to shake out before judging them. I look forward to an update note of grim harbinger the next 7 patches too.
What makes us special... lack of flavor we are the blandest tank out there as far as skills go we need some spicy misses dash added to us.