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Unread 03-12-2005, 02:46 PM   #11
Argaman

Loremaster
 
Join Date: Feb 2005
Posts: 15
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Power consumption: please comment on which particular abilities are costing too much power, and I'll add them to this list.Consume Vitae- The power for this needs to be cut by at least 1/3 for the effect it has. All of the Coils needs a few power bumped off its cost.The Draw Strength line is rediculous. Complete waste of power, syphons no useful amount of Str, and lasts for a pitiful amount of time.Grim Sword could use 10-15 power bumped off its cost.Raltur's Syphoning Strike - Needs to either have its lifetap increated significantly, or a huge power reduction.Infernal Pact/Unholy Blessing - Could use its power being bumped down a little.I find a huge problem with SKs is that when I end a fight vs a white/yellow solos, my health is generally 85% or so, but my power is shot. Down to as little as 20% sometimes, for a solo encounter. This gets better as SKs level up. At level 40.6 I find now vs white noncasters I can end a battle with 90% health and 65% power on average by playing it smart and cycling our most efficient spells. For those SKs at level 20, up till the late 30s there is a hugggggggggggge slowdown in pulls because of power regeneration that needs serious tweaking. I feel SKs start to come into its own as a solo class at level 40, when we we've gotten Baleful Smite and Dreadful Wrath, which used in conjunction can put up up some good numbers.Oh, and I think that at Adept I, Graven Embrace should have a chance to work vs mobs higher then you. Maybe its only 25%, but a chance would be nice...

Message Edited by Argaman on 03-12-2005 04:48 AM

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