WARDS
I have issue on how this spell works for it does not seem to be in line with what we need as a tank and later when it gets a life tap ability it does not last long enough to be of use.
There are class's that already have a ward ability and is far better then what we have so why just have a weaker version when we can have our own type.
What we need is a different type of ward I feel for our class. One that is 40% larger then what we have now and works off the ARMOR CLASS we have and absorbs 35% of the incoming damage till the ward is used up. In effect this will soften the incoming blows AND it may last long enough for a few hits to actual come in where it can proc a Life Tap. I just dont see the logic in a spell that has a 5% proc ability that will be gone in 1 or 2 hits.
This will not only make us better tanks but I feel can possible give us a step up towards Raid viability.
RAID VIABILITY
This is a issue that is tough to work on. As much as EQL had its faults, we seem to have traded them for a whole new class of faults in EQ2, that being class's being watered down in the name of game balance.
When I think of the different tanks I think of them in a philosophical view ( bah, bet I misspelled that one ).
Wars dish out physical attacks and use their skills to absorbe/mitigate incoming damage.
Berzerkers can tank in a pinch but mainly have nasty burst dmg
Paladins tank and dish out dmg but buff for that extra bit of tanking and heal/cure in a pinch when needed
Monks/brusiers, well they are just mean, dodge dmg instead of taking it and dish the dmg out while doing hand stands and eating a snow cone.
Shadow Knights, I wouldnt mind a tad more DPS but I think our ability should lie in that we Cripple our enemy so its not as effective in damaging us or anyone else in our group and THAT I think should really be our power, to CRIPPLE our foe's in a very noticable fashion. This will help us in groups and in raids.
Problem is, most of the class's are to watered down in the name of balance and not enough is done to truely make us different from each other and make the whole of all our different tank abilitys better then the sum of one type of tank.
I don't really have alot to say on the list above this post for alot the problems are much higher then my present lvl and I feel you guys are already on the right track and from what I know at the 28th lvl end of the game I pretty much agree with what is written above.
Therefore I am just adding what little I can at this end and hope its worth some thought to other SKs out there.
Haruchai
28 Shadow Knight
Highkeep