The Patch missed some of the point that everyone was trying to make. I am glad that the plate classes are not running around with as much avoid as bruisers/monks now by wearing cloth, but I am sure they are not totally happy. Some concerns still are...
1. Mit curve dimishes way too tight. From what I have read and tried to peak at myself, it is almost like hitting a brick wall from getting absorb percent to not getting absorb percent. It should hit a point where you think, wow, i am not getting much anymore, but it is worth fighting for more mit still. Then thinking, yikes this is getting rough, i am not getting much, but i will still try, and then finally feeling like you hit the wall. This will still be a big topic amongst plate wearers, and even nicely equiped bruisers.
2. A concern I have myself is on realism. Who trained these finger wagglers so that they are able to avoid 9 percent better than me. Or is leather 9 percent more hindering than cloth? I can see the progression from plate to chain to leather, but then it seems a pretty big jump to cloth. If it is necessary for survival so be it, i just originally found it odd.
Hopefully when I log in tonight, I don't see myself changed at all, doesnt sound like I should from the patch notes.
Marasmus
Hailing from Mistmoore
Member of NOR