Well bro, I posted what I did because of talks with certain people. It comes down to this. When eq2 was designed, they wanted to get away from the "needed" roles of certain eq1 classes. Ala warriors, priests, enchanters.One of the major complaints of a player in eq1 was the having to wait for a certain class to log on to be able to do anything or having too many people playing or not playing a needed class. With that in mind they seperated the skills of your basic warrior. priest, scout, mage types into the archetypes we have now. The intent was to creat a hierarchy without any 1 archtype being "needed" about the rest. And they did a good job of it per se with the original eq2, but along came expansions and that hierarchy was changed due to itemization and skill flaws. We have seen the boards for a year talk about paladins and Sks not having any role in a raid because , well other classes such as the brawler could out dps them and out taunt and out tank. This is the parts of EoF I wholeheartedly agree on because its an attempt to set the hierarchy straight. Brawlers mitigation, be it armor and in bruisers cases, miti buffs were lowered to support paladins and Sks at having a chance to play a roll. The optimal way this pans out is this. gaurdians in eof have stepped out of the zerk tree with AA's that will make them the top tank. Zerkers come next with reduced tanking because if you look at thier AA's they got nadda for tanking. The Sk's and palladins should be next because they are plate wearers and in any setting should tank better than someone in leather regardless of thier dodging skills. Brawlers bring up the rear. Now all "fighter classes" can tank group content fairly even where the mobs are of relative power to the group. Thats the intention. A group can be made up of any class and have a reasonable chance to experience content, wheres as a raid needs to have some sort of balance to try and include every class without again having to make a raid wait on a class to log in. Ala I said brawlers can tank in a pinch. Given the option tho the "best" situation is a gaurd then a zerk then pally/sk then brawlers. Now the class make up of a raid is 24 slots. This is why brigs got AR nerfed and why other scouts and classes got more forms of AE avoidance as AA's. The devs saw that with the current AR, brigs were going to be preferred and set above any other scout class. Now I think they went overboard on it but meh. It all boils down to trying to give each class a role without taking a role from another class. Or the role being preferred above the roles of another class type.Hmm hopefully I explained myself well enough. Its all about class balancing and I know I knopw what they stated. Do I really need to point out the many things that were stated that just arent true in EoF?BTW having said all of that. I dont think Avoidance is being checked right currently . With the testing I've done, I would say avoidance is not checking all 3 values. What I mean by that is, It should check base miss chance, then deflection/block, then parry.In some instances, Ive seen it only check base and not parry or deflect. I never could pinpoint why this was happening other than its using the new avoidance as a whole number as 1 check and not the 3 different %s. Example: With a base of 30% and 30 deflect you should see a pretty even spread of misses and deflects. But what was on beta showed me getting missed a whole lot more than deflecting. Then again I could be completely wrong but thats my hypothesis.
Message Edited by Bhronn on 11-14-2006 01:16 PM