Thread: Close Mind
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Unread 10-09-2005, 04:51 PM  
Colossaltitan

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Join Date: Jan 2005
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http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=14789


Moorgard:
I read it, but you are correct that we generally don't respond to threads that use sarcasm to try to bait a response.

To answer your question though, we are aware of this issue. To be fair of course, it's not bruisers that solely benefit; templars have an ability that allows their whole group (regardless of class) to remove the negative effects of powerful spells that are supposed to have a downside. This is allowing combinations of certain abilities to be more powerful than intended.

We will be addressing this issue in all cases by having spells like Close Mind not affect spells that are flagged as beneficial. This will prevent it from making other abilities overpowered while still providing the intended utility of the spell itself.

===========================
Steve Danuser, a.k.a. Moorgard
Game Designer, EverQuest II


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